EVENTS

Sprint Planning

How Sprint Planning kicks off a Sprint, what it produces, and how to keep it focused.

What is Sprint Planning

Sprint Planning is the event that starts each Sprint. The Scrum Team decides what can be delivered and how the work will get done.

The event is time-boxed to a maximum of eight hours for a one-month Sprint. Shorter Sprints get shorter Sprint Plannings. Two-week Sprints usually run four hours or less.

Why It Matters

Sprint Planning sets the direction for the next two weeks. Done well, it produces a clear Sprint Goal, a realistic plan, and shared alignment. Done poorly, it produces overcommitment and a Sprint that drifts.

How It Works in Scrum

Sprint Planning answers three questions.

Why is this Sprint valuable?

The Product Owner proposes how the product can increase its value this Sprint. The team agrees on a Sprint Goal before Sprint Planning ends.

What can be done?

The Developers pick items from the Product Backlog to include in the Sprint. Past performance, current capacity, and the Definition of Done shape the forecast.

How will the work get done?

The Developers plan how to deliver each item. Often this means breaking items into smaller pieces of work.

The output is the Sprint Backlog: the Sprint Goal, the selected items, and the plan to deliver them.

Common Mistakes

  • Skipping the Sprint Goal. The team ends up with a to-do list, not a focused Sprint.
  • Treating planning as task assignment. Developers select the work. Managers do not assign it.
  • No backlog refinement before planning. Planning then doubles as refinement and blows the time-box.
  • Overcommitting on optimism. Past velocity and current capacity are real constraints.
  • Running long every time. Usually a sign the backlog is unclear or the Sprint length is wrong.

Key Takeaways

  • Sprint Planning starts every Sprint and is time-boxed.
  • It answers why, what, and how.
  • The output is the Sprint Backlog with a Sprint Goal.
  • Developers decide how much work to take on.