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Perfecting Scrum Basics

Find clear definitions and the original thinking behind the core Scrum Framework.

Retrospectives

One of the core principles in Scrum is the idea of continuous improvement. Each Sprint the Team engages in an inspect-and-adapt cycle during the Retrospective meeting. Beyond that though, the Scrum Guide doesn’t offer much insight into how to run a successful Retrospective and how to use the meeting to improve production, quality, and velocity. Visit the full course page.

How To Launch a Scrum Team

Join us as we share how we help clients launch teams. We share our step-by-step backlog for launching new teams or reinvigorating old. Three different perspectives from three Scrum Inc. coaches on what to do, what the common impediments are, how to avoid the worst and conquer the inevitable. Visit the full course page.

All Topics on Scrum Basics

Scrum Guide Revision 2017

2017 Scrum Guide Revision Webinar Watch the Full Video of the Scrum Guide Revision Webinar Please post your comments or questions related to the webinar on this page so that responses are transparent and shared with everyone. The Scrum Guide reflects the...

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What is Timeboxing?

What is Timeboxing? Timeboxing is allotting a fixed, maximum unit of time for an activity. That unit of time is called a time box. The goal of timeboxing is to define and limit the amount of time dedicated to an activity. Scrum uses timeboxing for all of the Scrum...

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Scrum Guide Refresh

On July 6, Jeff Sutherland and Ken Schwaber, the creators of the Scrum Framework, held a webinar to discuss updates to the Scrum Guide. They also answered questions submitted by scrum practitioners around the globe.

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Executive Action Team

Responsibilities of the Executive Action TeamTransitioning from traditional project management to Scrum is a paradigm shift. Too often, leadership believes implementing Scrum is a simple process change that can be delegated. Leadership must own an Agile transition...

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XM Patterns

XM Patterns Just as software design patterns have dramatically accelerated the speed of quality software development, we are seeing hardware design patterns provide repeatable solutions to common challenges faced by hardware scrum team. The “Gang of Four” format is...

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Scrum for Maximum Awesome

Scrum Beyond Software As Agile practices and Scrum move outside of software we are seeing new pockets of innovation occurring.  In this online course, you will learn how Agile software techniques can be applied in multiple domains including physical engineering and...

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Scrum of Scrums

Scrum of Scrums The Scrum of Scrums is a scaling mechanism. Scrum scales fractally and by doing so limits the number of communication pathways needed to transmit information relevant to the success of the enterprise. The Scrum of Scrums is analogous to the team level...

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Scrum for Hardware: Full Scale Manufacturing

Scrum for Hardware: Full Scale Manufacturing Scrum for full-scaling manufacturing is an Agile discipline that combines Scrum with modular architecture and Lean/XP practices. This framework enables those who work with hardware to enjoy the same benefits that agile...

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Multitasking

Multitasking Multitasking is a form of wasted motion. Taiichi Ohno, in his book: The Toyota Production System outlined multiple forms of waste. Multitasking is a classic form of Muda, or wasted effort. It happens when people, systems or machines switch between...

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Daily Scrum

Daily Scrum After Sprint Planning, the Team gets to work and meets every day for the Daily Scrum. All team members working on the Sprint Backlog need to attend and should standup to help keep the meeting short (no longer than 15 minutes). During the Daily Scrum, each...

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Scrum Pitfalls Part II

Scrum Pitfalls Part II Scrum Pitfalls Part II continues the conversation from Part I and dives deeper into the missteps we see Agile organizations commonly make. This episode will examine the role of leadership in Scrum and the importance of removing the right...

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Scrum Fundamentals

Scrum Fundamentals Scrum Fundamentals is designed to help get new teams up and running and more experienced Teams back on track. If you want to get more out of Scrum than you are getting, this course can fine tune your current practices by explaining the “why” behind...

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Scrum in Sales

Scrum in Sales Scrum has it’s roots in software development, but it is often applied in other domains. Manufacturing, education, contracting, defense, even non-profit work. One area of early success in adopting Scrum has been sales. Businesses that have…

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Muda

Muda Muda, or wasted effort, is one of the three types of waste outlined by Taiichi Ohno in his seminal book, The Toyota Production System. (See the slides for a breakdown of all three forms of Waste.) Estimated time for this course: 15 minutes Audience: Beginner...

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Yesterday’s Weather

Yesterday's Weather Yesterday’s Weather is a Scrum pattern that helps Teams quickly calculate how many Points they will likely complete in the upcoming Sprint. The name comes from the fact that the best predictor of today’s weather is yesterday’s weather. In most...

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Definition of Done

Definition of Done Each Scrum Team has its own Definition of Done or consistent acceptance criteria across all User Stories.  A Definition of Done drives the quality of work and is used to assess when a User Story has been completed. For an hour-long deep dive into...

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Scrum for Hardware

Scrum for Hardware Scrum inventor Jeff Sutherland and WikiSpeed founder Joe Justice discuss eXtreme Manufacturing and how you can implement test-driven hardware development using the Scrum framework. Learn how WIKISPEED invented a new manufacturing process that can...

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Retrospectives

Retropectives One of the core principles in Scrum is the idea of continuous improvement. Each Sprint the Team engages in an inspect-and-adapt cycle during the Retrospective meeting. Beyond that, the Scrum Guide does not offer much insight into how to run a successful…

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Definition of Ready

Definition of Ready   Having a Definition of Ready means that stories must be immediately actionable. The Team must be able to determine what needs to be done and the amount of work required to complete the User Story or PBI. The Team must understand the "done"...

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The Scrum Team

The Scrum Team The Scrum Team is made up of the people who actually work on Product Backlog Items during a Sprint. In a software context, this group is most often called the Development Team. In other contexts, the simple term Team is often used. The Scrum...

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Scrum Master

Scrum Master The Scrum Master is tasked with making Scrum work. They work intimately with the Team, sometimes as a member. Their primary task is to remove Impediments and guide the team in Scrum practices. The Scrum Master does whatever it takes to help...

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Product Backlog Item (PBI)

Product Backlog Items (PBI) Product Backlog Items (PBIs) are the elements that make up the Product Backlog. Estimated time for this course: 5 minutes Audience: Beginners Suggested Prerequisites: Scrum Framework Upon Completion you will: Know what kinds of items can be...

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Product Owner

Product Owner The Product Owner is the Team member who knows what the customer wants and the relative business value of those wants. He or she can then translate the customer's wants and values back to the Scrum team. Estimated time for this...

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Product Backlog

Product Backlog The Product Backlog is a prioritized list of everything that might be included in a product. The Product Owner creates, maintains, and regularly re-orders the Product Backlog. The Product Owner uses the Product Backlog to...

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The Sprint

The Sprint The Sprint is the heart of Scrum. It is a short, consistent cycle no longer than four weeks. The goal is to have an iteration short enough to keep the team focused but long enough to deliver a meaningful increment of work. Estimated time for this course: 5...

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