A Reference Library for Teams Running Scrum.

Scrum Inc.’s reference library provides clear, practical guidance on Scrum and Agile fundamentals for leaders and practitioners. Whether you’re new or refreshing the basics, it’s a straightforward reference for improving execution and delivery. 


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the reference library

All
Foundations
Roles
Events
Artifacts
Patterns & Practices
Foundations

The 3-5-3 of Scrum

Understand the three roles, five events, and three artifacts that make up the complete Scrum framework.
Foundations

Definition of Done

What the Definition of Done is, why it is the team's quality bar, and how it keeps work from piling up.
Foundations

Sprint Goal

What the Sprint Goal is, why it creates focus, and how to write one that guides real decisions.
Foundations

Product Goal

What the Product Goal is, why it anchors the Product Backlog, and how it connects Sprint work to direction.
Foundations

The Scrum Team

Learn why small, cross-functional, self-managing teams deliver faster, and how Scrum Team structure drives outcomes.
Roles

Product Owner

The accountabilities of the Product Owner role, what makes one effective, and the most common pitfalls to avoid.
Roles

Scrum Master

What the Scrum Master is accountable for, how the role helps the team deliver, and the most common ways it gets misused.
Roles

Developers

Who Developers are on a Scrum Team, what they own, and why "Developer" in Scrum is not the same as "software engineer."
Events

The Sprint

Why the Sprint is the heartbeat of Scrum, how it works, and the patterns that keep Sprints producing value.
Events

Sprint Planning

How Sprint Planning kicks off a Sprint, what it produces, and how to keep it focused.
Events

Daily Scrum

What the Daily Scrum is for, why it stays short, and how to keep it from becoming a status meeting.
Events

Sprint Review

How to run a Sprint Review that produces real stakeholder feedback and informs what the team builds next.
Events

Sprint Retrospective

Why the Sprint Retrospective drives team improvement, how it works, and what makes a useful retro.
Artifacts

Product Backlog

How the Product Backlog works as the single ordered source of work, and how to refine it to drive product value.
Artifacts

Sprint Backlog

How Developers use the Sprint Backlog and Sprint Goal to plan, execute, and adapt the work of a single Sprint.
Artifacts

Increment

What the Increment is, why it must meet the Definition of Done, and how Increments show real progress.
Patterns & Practices

Yesterday's Weather

A Scrum pattern for forecasting Sprint capacity using historical velocity instead of guesswork or wishful planning.
Patterns & Practices

Interrupt Buffer

A Scrum pattern for absorbing unplanned work into the Sprint without compromising the Sprint Goal or team velocity.
Patterns & Practices

Removing Impediments

A structured approach for surfacing and resolving blockers across Scrum and Scrum@Scale, including the Five Whats template.